
Opening an inspector can take some time too, a second or two. Looking in certain directions causes a lag sometimes but thats on the GPU side, as far as I can tell. In our case, it was a custom tool, that caused some lag, the editor itself (V 2020.1.17f1) runs quite smoothly and we have 29 Scenes, all loaded at the same time with a total of 104,376 individual GameObjects. You can profile this on your own by switching the profiler to "Editor" on the top left dropdown field. New Input System, which builds objects (classes for event handling, I guess),Įven the Loading Bar gets updated after a recompile.Īnd all classes getting deserialised, all scripts on all objects - so the old ones are thrown away, causing massive loads of garbage that has to be cleaned up and that takes a big chunk of the recompile time.Īnd of course all the assets from the assetstore that implement or - all these methods are called and all those assets initizialize their system, Gaia, Odin, Peek, and your custom tools, if you've written any. ProBuilder, which also seems to create meshes, Text Mesh Pro, which seems to generate Meshes after recompile,


Yea, I profiled it, most time is searching through the asset database and launching all assets, such as
